Key findings, conclusions and indications of my future research direction next term

UX design for immersive art can be started by using one or all of the following methods: conjuring a tough question; using a reference image; creating a world using tools to experiment; or by approaching the affordance of an object that might exist in that space. However, I feel that the strongest thing I have learnt is how to make a world using tools and doing this has allowed me to rapidly prototype an experience. This is an interesting design approach and I believe this method can help to free creative energy and allow us to explore creative opportunities that we might not have thought possible. Therefore, when considering ‘ways I can produce a higher level of sophistication with the immersive content I create’ and incorporating UX design in the process, I believe I have found a method that will allow me to dive deeper and be more creative when designing and building user experiences. However, it is worth noting that I have only just begun to scratch the surface of UX design, and the topic is very broad, with lots of methods and theories available to creatives. I intend to continue learning about UX design and the creative methods to build experiences. What practical lessons have I learnt during this unit?

My development during this unit has facilitated immense personal growth. The key lessons I have learnt are the following:

  • Bright Black introduced me to a Unity plugin named Playmaker. My intention is to become proficient in the use of this add-on, as I recognize the time it can save me when building interactive experiences.

  • UX Design: Designing interfaces for the user can be achieved by using spatial elements, such as backgrounds, objects, colours or other elements.

  • UX Design: The theory of affordances allows us to consider what elements to include in an experience; what these elements convey to the user and how interaction can be used in the experience.

  • UX Design: World building as a point of entry to story creation can be very powerful. This frees up our anxieties about what we are doing and allows us to create.

  • Design tools experimented with to make this possible include: Playmaker; Tilt Brush; Google Blocks; Unity; 3DS Max.

  • Don't use the latest version of unity, use the most stable and best supported version for your needs. This is from practical experience of projects becoming unstable or corrupted.

  • I know how to implement stereo video in unity and precise video controls using coding.

  • Take online help with a pinch of salt and read the end before deciding if the advice given is appropriate.

  • Being a developer on a project takes at least 3 times as long as the amount of time you have considered.

In the next chapter of my development, I intend to build upon my learning of UX design and find more tools available to build worlds and create stories. I am particularly interested in live video capture and how this can be fed into an experience. I am also interested in diving deeper into the hero’s journey in VR and how this can be used to tell stories. Finally, I want to use the projection mapping software Isadora and begin to play around with staging a space and I hope to incorporate this into Unity.

Presentation of material for this unit available here

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