Key findings, conclusions and indications of my future research direction next term

December 6, 2019

UX design for immersive art can be started by using one or all of the following methods: conjuring a tough question; using a reference image; creating a world using tools to experiment; or by approaching the affordance of an object that might exist in that space.  However, I feel that the strongest thing I have learnt is how to make a world using tools and doing this has allowed me to rapidly prototype an experience.  This is an interesting design approach and I believe this method can help to free creative energy and allow us to explore creative opportunities that we might not have thought possible. 
Therefore, when considering ‘ways I can produce a higher level of sophistication with the immersive content I create’ and incorporating UX design in the process, I believe I have found a method that will allow me to dive deeper and be more creative when designing and building user experiences. 

However, it is worth noting that I have only just begun to scratch the surface of UX design, and the topic is very broad, with lots of methods and theories available to creatives.  I intend to continue learning about UX design and the creative methods to build experiences. 


What practical lessons have I learnt during this unit?

My development during this unit has facilitated immense personal growth.  The key lessons I have learnt are the following:

 

  • Bright Black introduced me to a Unity plugin named Playmaker.  My intention is to become proficient in the use of this add-on, as I recognize the time it can save me when building interactive experiences.    

  • UX Design: Designing interfaces for the user can be achieved by using spatial elements, such as backgrounds, objects, colours or other elements. 

  • UX Design: The theory of affordances allows us to consider what elements to include in an experience; what these elements convey to the user and how interaction can be used in the experience.

  • UX Design: World building as a point of entry to story creation can be very powerful.  This frees up our anxieties about what we are doing and allows us to create.

    • Design tools experimented with to make this possible include: Playmaker; Tilt Brush; Google Blocks; Unity; 3DS Max.

       

  • Don't use the latest version of unity, use the most stable and best supported version for your needs.  This is from practical experience of projects becoming unstable or corrupted.

  • I know how to implement stereo video in unity and precise video controls using coding.

  • Take online help with a pinch of salt and read the end before deciding if the advice given is appropriate.

  • Being a developer on a project takes at least 3 times as long as the amount of time you have considered.
     

In the next chapter of my development, I intend to build upon my learning of UX design and find more tools available to build worlds and create stories.  I am particularly interested in live video capture and how this can be fed into an experience.  I am also interested in diving deeper into the hero’s journey in VR and how this can be used to tell stories.  Finally, I want to use the projection mapping software Isadora and begin to play around with staging a space and I hope to incorporate this into Unity. 

 

Presentation of material for this unit available here

 

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