December 6, 2019

UX design for immersive art can be started by using one or all of the following methods: conjuring a tough question; using a reference image; creating a world using tools to experiment; or by approaching the affordance of an object that might exist in that space.  Howe...

December 5, 2019

During a 4-day Immersive Storylab event at LJMU, we met industry immersive art leaders BrightBlack (2019).  During the 4-day event, I took away a new approach to designing and implementing a VR experience.  This was to imagine the world in your head and start to use to...

December 4, 2019

The theory of affordances is fundamentally concerning what natural actions a user may undertake when presented with a visual object or stimulus.  For example, “The postbox "invites" the mailing of a letter, the handle "wants to be grasped," and things "tell us what to...

December 3, 2019

(The above image is a still taken from Unity – here the subject has been recorded using ‘green screen’ technology and has then been superimposed upon or inside the simulation)

As a hired contractor, I have been working with the NHS and Real Space to create an immersive...

December 2, 2019

The topic of my main research for this unit is UX, or what is better known as user design.  As a practitioner of 360 film, and interactive experiences, I have been looking at ways I can produce a higher level of sophistication with the immersive content I create, with...

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